![]() Characters have access to a limited-use Empower ability which makes attacks more potent or refills the resource used in casting spells. If a pesky enemy decides to get out of the way or protect themselves against a queued spell, it can be retargeted so that it won’t go to waste. Combat unravels in a familiar fashion sporting the real-time-with-pause system of the original. The level cap has also been raised to 20, which means skills are more evenly distributed over the entire course of the game. The revamped level up screen which includes all obtainable abilities facilitates planning out builds. Pillars Of Eternity II: Deadfire, also adds multiclassing, giving players the option of using skills from two classes, at the cost of slower progress through the skill trees and the ability to use spells of the highest tiers. The eleven available classes translate to a wide pallete of choice in terms of building characters, with subclasses allowing for a degree of specialization. It offers closure, but not without a feeling that much more could have been explored and said. Then, it suddenly ends with a rushed final sequence that gives a little too much weight to a Watcher that was largely just a passive observer until that point. It maintains a steady momentum and a shell of mystery that is gradually peeled away uncovering the god’s intentions and offering glimpses into the other deities’ attitudes. ![]() The chase for Eothas, who now embodies a colossus made of solid adra is complemented by quality writing and absolutely mesmerizing art which spur you on. Themes of isolationism, colonization and cultural identity run through the title’s side quests, while the main quest mainly deals with the affairs of gods. This new, exotic slice of Eora that Pillars Of Eternity II: Deadfire takes place in looks and feels very different from the Dyrwood, inviting exploration. While there’s less novelty than with the original, each faction’s quests delve deeper into their philosophies, showcasing very different people, each with their own linguistic quirks, agendas and particularities. As with any seafaring adventure, plotting pirates couldn’t miss the party. The resourceful Valian Trading Company aims to exploit Luminous Adra for their own benefit, while the Huana aim to reclaim their lands, staying true to their culture. The dutiful rauataians seek to expand in spite of their reluctant native cousins. Although belonging to the native Huana, a tribal society organized in a strict caste system, the foreign powers stretching their grasp across the archipelago make their presence known, as architectural styles clash in the city’s beautifully rendered districts. The first time I arrived in Neketaka, the Deadfire Archipelago’s largest city, I spent hours lost among its districts, caverns and narrow streets, picking up quests and discovering its inhabitants.
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